Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Near Mint - £1.00
Lightly Played - £0.90
Moderately Played - £0.70
Heavily Played - £0.50
Damaged - £0.30
Near Mint Non English - £1.00
Lightly Played Non English - £0.90
Moderately Played Non English - £0.70
Heavily Played Non English - £0.50
Damaged Non English - £0.30