At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
"What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!"
—Clay Kaczmarek
Near Mint - £0.20
Lightly Played - £0.20
Moderately Played - £0.20
Heavily Played - £0.10
Damaged - £0.10
Near Mint Non English - £0.20
Lightly Played Non English - £0.20
Moderately Played Non English - £0.20
Heavily Played Non English - £0.10
Damaged Non English - £0.10
Foil Prices
Near Mint Foil - £0.20
Lightly Played Foil - £0.20
Moderately Played Foil - £0.20
Heavily Played Foil - £0.10
Damaged Foil - £0.10
Near Mint Foil Non English - £0.20
Lightly Played Foil Non English - £0.20
Moderately Played Foil Non English - £0.20
Heavily Played Foil Non English - £0.10
Damaged Foil Non English - £0.10