Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target."
Near Mint - £0.40
Lightly Played - £0.40
Moderately Played - £0.30
Heavily Played - £0.20
Damaged - £0.20
Near Mint Non English - £0.40
Lightly Played Non English - £0.40
Moderately Played Non English - £0.30
Heavily Played Non English - £0.20
Damaged Non English - £0.20