When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)
Near Mint Foil - £0.30
Lightly Played Foil - £0.20
Moderately Played Foil - £0.20
Heavily Played Foil - £0.20
Damaged Foil - £0.10
Near Mint Foil Non English - £0.30
Lightly Played Foil Non English - £0.20
Moderately Played Foil Non English - £0.20
Heavily Played Foil Non English - £0.20
Damaged Foil Non English - £0.10