When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.
Near Mint - £0.20
Lightly Played - £0.20
Moderately Played - £0.20
Heavily Played - £0.10
Damaged - £0.10
Near Mint Non English - £0.20
Lightly Played Non English - £0.20
Moderately Played Non English - £0.20
Heavily Played Non English - £0.10
Damaged Non English - £0.10