Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
Near Mint Foil - £0.40
Lightly Played Foil - £0.40
Moderately Played Foil - £0.30
Heavily Played Foil - £0.20
Damaged Foil - £0.20
Near Mint Foil Non English - £0.40
Lightly Played Foil Non English - £0.40
Moderately Played Foil Non English - £0.30
Heavily Played Foil Non English - £0.20
Damaged Foil Non English - £0.20