Whenever you cast a noncreature spell, put an oil counter on Mercurial Spelldancer.
Whenever Mercurial Spelldancer deals combat damage to a player, you may remove two oil counters from it. If you do, when you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Near Mint Foil - £0.70
Lightly Played Foil - £0.60
Moderately Played Foil - £0.50
Heavily Played Foil - £0.40
Damaged Foil - £0.20
Near Mint Foil Non English - £0.70
Lightly Played Foil Non English - £0.60
Moderately Played Foil Non English - £0.50
Heavily Played Foil Non English - £0.40
Damaged Foil Non English - £0.20