Prevent all combat damage that would be dealt by non-Werewolf creatures. Whenever you roll {CHAOS}, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.
Near Mint - £5.60
Lightly Played - £4.80
Moderately Played - £4.00
Heavily Played - £2.80
Damaged - £1.70
Near Mint Non English - £5.60
Lightly Played Non English - £4.80
Moderately Played Non English - £4.00
Heavily Played Non English - £2.80
Damaged Non English - £1.70