Spike Colony enters the battlefield with four +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
Near Mint - £0.20
Lightly Played - £0.20
Moderately Played - £0.20
Heavily Played - £0.10
Damaged - £0.10
Near Mint Non English - £0.20
Lightly Played Non English - £0.20
Moderately Played Non English - £0.20
Heavily Played Non English - £0.10
Damaged Non English - £0.10