At the beginning of combat on your turn, you may pay EEE. If you do, put a +1/+1 counter on Overclocked Electromancer.
Whenever Overclocked Electromancer attacks, double its power until end of turn.
Whenever Overclocked Electromancer deals combat damage to a creature, if that creature was dealt excess damage this turn, you get X E, where X is that excess damage.
Near Mint Foil - £0.40
Lightly Played Foil - £0.40
Moderately Played Foil - £0.30
Heavily Played Foil - £0.20
Damaged Foil - £0.20
Near Mint Foil Non English - £0.40
Lightly Played Foil Non English - £0.40
Moderately Played Foil Non English - £0.30
Heavily Played Foil Non English - £0.20
Damaged Foil Non English - £0.20