Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Thievery requires subtlety, from the beginning of the heist to the end.
Near Mint - £0.30
Lightly Played - £0.30
Moderately Played - £0.20
Heavily Played - £0.20
Damaged - £0.10
Near Mint Non English - £0.30
Lightly Played Non English - £0.30
Moderately Played Non English - £0.20
Heavily Played Non English - £0.20
Damaged Non English - £0.10