Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}. Then exile it, and you may cast the creature later from exile.) Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
Near Mint - £0.40
Lightly Played - £0.40
Moderately Played - £0.30
Heavily Played - £0.20
Damaged - £0.20
Near Mint Non English - £0.40
Lightly Played Non English - £0.40
Moderately Played Non English - £0.30
Heavily Played Non English - £0.20
Damaged Non English - £0.20