Spells you cast that would counter a spell cost {U}{U} less to cast. Whenever a spell an opponent controls is countered by a spell or ability you control, draw a card. The Countering Runner deals 2 psychic damage to that player. (Psychic damage doesn't cause loss of life, but a player who's been dealt 20 psychic damage loses the game.) Ready to run (You can have two commanders if both have ready to run.)
Near Mint - £21.10
Lightly Played - £17.90
Moderately Played - £14.80
Heavily Played - £10.60
Damaged - £6.30
Near Mint Non English - £21.10
Lightly Played Non English - £17.90
Moderately Played Non English - £14.80
Heavily Played Non English - £10.60
Damaged Non English - £6.30