Spells you cast that would counter a spell cost {U}{U} less to cast. Whenever a spell an opponent controls is countered by a spell or ability you control, draw a card. The Countering Runner deals 2 psychic damage to that player. (Psychic damage doesn't cause loss of life, but a player who's been dealt 20 psychic damage loses the game.) Ready to run (You can have two commanders if both have ready to run.)
Near Mint - £16.00
Lightly Played - £13.60
Moderately Played - £11.20
Heavily Played - £8.00
Damaged - £4.80
Near Mint Non English - £16.00
Lightly Played Non English - £13.60
Moderately Played Non English - £11.20
Heavily Played Non English - £8.00
Damaged Non English - £4.80