Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.
Near Mint - £0.40
Lightly Played - £0.40
Moderately Played - £0.30
Heavily Played - £0.20
Damaged - £0.20
Near Mint Non English - £0.40
Lightly Played Non English - £0.40
Moderately Played Non English - £0.30
Heavily Played Non English - £0.20
Damaged Non English - £0.20