2: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
Near Mint - £4.00
Lightly Played - £3.40
Moderately Played - £2.80
Heavily Played - £2.00
Damaged - £1.20
Near Mint Non English - £4.00
Lightly Played Non English - £3.40
Moderately Played Non English - £2.80
Heavily Played Non English - £2.00
Damaged Non English - £1.20