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Total War [ICE - N/A]
Rarity: R Creature Type or Sub Type: Enchantment Rules Text Contains: Whenever any player declares an attack, destroy all untapped non-wall cre...
View full detailsTor Giant [ICE - N/A]
Rarity: C Creature Type or Sub Type: Creature Giant P: 3 T: 3
Time Bomb [ICE - N/A]
Rarity: R Creature Type or Sub Type: Artifact Rules Text Contains: During your upkeep, put a time counter on Time Bomb.1, T: Sacrifice Time Bom...
View full detailsTimberline Ridge [ICE - N/A]
Rarity: R Creature Type or Sub Type: Land Rules Text Contains: If there are any depletion counters on Timberline Ridge, it does not untap durin...
View full detailsThunder Wall [ICE - N/A]
Rarity: U Creature Type or Sub Type: Creature Wall P: 0 T: 2 Rules Text Contains: FlyingU: +1/+1 until end of turn
Thoughtleech [ICE - N/A]
Rarity: U Creature Type or Sub Type: Enchantment Rules Text Contains: Whenever an island controlled by target opponent becomes tapped, gain 1 l...
View full detailsTarpan [ICE - N/A]
Rarity: C Creature Type or Sub Type: Creature Tarpan P: 1 T: 1 Rules Text Contains: If Tarpan is put into the graveyard from play, gain 1 life.
Sunstone [ICE - N/A]
Rarity: U Creature Type or Sub Type: Artifact Rules Text Contains: 2: Sacrifice a snow-covered land to have all creatures deal no damage in com...
View full detailsStunted Growth [ICE - N/A]
Rarity: R Creature Type or Sub Type: Sorcery Rules Text Contains: Target player chooses three cards from his or her hand and puts them on top o...
View full detailsStormbind [ICE - N/A]
Rarity: R Creature Type or Sub Type: Enchantment Rules Text Contains: 2: Discard a card at random from your hand to have Stormbind deal 2 damag...
View full detailsStorm Spirit [ICE - N/A]
Rarity: R Creature Type or Sub Type: Creature Spirit P: 3 T: 3 Rules Text Contains: FlyingT: Storm Spirit deals 2 damage to target creature.
Stonehands [ICE - N/A]
Rarity: C Creature Type or Sub Type: Enchant Creature Rules Text Contains: Target creature gets +0/+2.R: Creature Stonehands enchants gets +1/+...
View full detailsStone Spirit [ICE - N/A]
Rarity: U Creature Type or Sub Type: Creature Spirit P: 4 T: 3 Rules Text Contains: Cannot be blocked by creatures with flying.
Stone Rain [ICE - N/A]
Rarity: C Creature Type or Sub Type: Sorcery Rules Text Contains: Destroy target land.
Stench of Evil [ICE - N/A]
Rarity: U Creature Type or Sub Type: Sorcery Rules Text Contains: Destroy all plains. Stench of Evil deals 1 damage to each player for each pla...
View full detailsStampede [ICE - N/A]
Rarity: R Creature Type or Sub Type: Instant Rules Text Contains: All attacking creatures gain trample and get +1/+0 until end of turn.
Staff of the Ages [ICE - N/A]
Rarity: R Creature Type or Sub Type: Artifact Rules Text Contains: Creatures with any landwalk ability may be blocked as though they did not ha...
View full detailsSpectral Shield [ICE - N/A]
Rarity: U Creature Type or Sub Type: Enchant Creature Rules Text Contains: Target creature gets +0/+2. That creature cannot be the target of fu...
View full detailsSoul Kiss [ICE - N/A]
Rarity: C Creature Type or Sub Type: Enchant Creature Rules Text Contains: When Soul Kiss comes into play, choose target creature.B: Pay 1 life...
View full detailsSoul Burn [ICE - N/A]
Rarity: C Creature Type or Sub Type: Sorcery Rules Text Contains: Soul Burn deals 1 damage to a single target creature or player for each B or ...
View full detailsSoul Barrier [ICE - N/A]
Rarity: U Creature Type or Sub Type: Enchantment Rules Text Contains: Whenever target opponent casts a summon spell, Soul Barrier deals 2 damag...
View full detailsSoldevi Simulacrum [ICE - N/A]
Rarity: U Creature Type or Sub Type: Artifact Creature P: 2 T: 4 Rules Text Contains: Cumulative Upkeep: 11: +1/+0 until end of turn
Soldevi Machinist [ICE - N/A]
Rarity: U Creature Type or Sub Type: Creature Wizard P: 1 T: 1 Rules Text Contains: T: Add two colorless mana to your mana pool. This mana ma...
View full detailsSoldevi Golem [ICE - N/A]
Rarity: R Creature Type or Sub Type: Artifact Creature P: 5 T: 3 Rules Text Contains: Does not untap during your untap phase.0: Untap target ...
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