Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
Near Mint - £0.30
Lightly Played - £0.20
Moderately Played - £0.20
Heavily Played - £0.20
Damaged - £0.10
Near Mint Non English - £0.30
Lightly Played Non English - £0.20
Moderately Played Non English - £0.20
Heavily Played Non English - £0.20
Damaged Non English - £0.10