Flying As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.
Near Mint - £0.30
Lightly Played - £0.30
Moderately Played - £0.20
Heavily Played - £0.20
Damaged - £0.10
Near Mint Non English - £0.30
Lightly Played Non English - £0.30
Moderately Played Non English - £0.20
Heavily Played Non English - £0.20
Damaged Non English - £0.10