Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}. Then exile it, and you may cast the creature later from exile.) Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
Near Mint - £3.30
Lightly Played - £2.80
Moderately Played - £2.30
Heavily Played - £1.60
Damaged - £1.00
Near Mint Non English - £3.30
Lightly Played Non English - £2.80
Moderately Played Non English - £2.30
Heavily Played Non English - £1.60
Damaged Non English - £1.00